Also see
Plasma Videowalls
Videowalls hold a unique position in the world of
electronic displays. They do not command attention at
trade shows like the latest ultra portables,
high-brightness large-venue projectors, or super-slim
plasma monitors. Videowalls quietly chug along, making
slow, steady advancements in display resolution, mass
and imaging engines.
Perhaps that is because it is hard to improve on the
original concept of a videowall - a self-contained video
display that works under virtually any lighting
conditions, is easily transported and can be stacked to
create bigger images. There is no complicated projection
throw to calculate, and outboard digital signal
processors make it possible to achieve multi-image
screen effects.
The first videowalls appeared in the 1970s and were
simply stacked CRT video monitors using rudimentary
switchers and distribution amps to send a single channel
of video to individual monitors and clusters of
monitors. It did not take long for the first effects
processors to come along in the 1980s, making it
possible to compress and expand several channels of
video simultaneously. Projection monitor cubes were
introduced later in the 1980s, allowing for larger
individual screen sizes, brighter images and thinner
mullions (the dividers between imaging screens).
Over the years, videowalls have
incorporated progressive-scan displays, higher
resolution and flat-matrix imaging. They were the first
dynamic signs, long before manufacturers of plasma
display panels made the expression popular. Videowalls
are a particular favorite of the retail market, driven
by such national chains as
the Warner Brothers Studio and Disney stores.
Videowalls are also mainstays in other permanent
exhibits. Arenas use them as eye-catching exhibits to
promote upcoming sporting events and concerts. Airports
have them strategically placed to catch the eye of
arriving passengers and steer them to a particular hotel
or restaurant. Command and control centers use them as a
space-saving alternative to rear-projection technology,
while financial institutions have found videowalls ideal
for providing multiple screens of real-time data.
Even so, videowalls represent a niche market
dominated by a few players. At present, the majority of
projection cubes (CRT direct-view monitors are becoming
passe) are manufactured by Pioneer (CRT only),
Electrosonic (CRT and DLP), Synelec (CRT and DLP),
Toshiba (CRT and DLP) and Clarity (LCD and DLP).
Newcomers like Mitsubishi are jumping into the game to
take advantage of high-resolution DLP imaging chips.
Perhaps the biggest shift has been away from
rear-projection CRT imaging to Digital Light Processing.
DLP projection cubes have made it possible to cut the
weight of 40 inch (1 m) and 50 inch (1.3 m)
rear-projection cubes in half while reducing footprints
to less than 30 inches (762 mm). These changes are in
direct response to the needs of the retail marketplace
where the size and weight of older CRT videowalls
precluded their use in many stores. It is now possible
to obtain individual cubes with 800 infinity 600 pixel
(SVGA) resolution with a 40 inch diagonal picture size,
and 50 inch to 67 inch (1.7 m) cubes with 1,024 infinity
768-pixel (XGA) resolution. While projector
manufacturers slowly edge up in pixel count, videowalls
already have more than enough pixels for any
application, and the reason is simple.
Videowall processors make it possible to spread the
pixels (or scan lines) of an incoming signal over
several cubes. Consider a common videowall matrix - two
cubes vertically by two cubes horizontally. This 2
infinity 2 stack of 50 inch CRT cubes has an effective
resolution of 960 lines per pixel top to bottom and more
than 1,200 lines per pixel horizontally. By dividing an
incoming signal into fourths (and using progressive-scan
inputs), an XGA computer signal can be shown at its full
resolution while an SXGA (1,280 infinity 1,024) will be
clipped just a little. A 1,280 infinity 720p HDTV signal
will appear letterboxed at its full height and width
with no pixel compression.
The result is a high-resolution image with a diagonal
size of 100 inches (2.5 m) that occupies about 15 square
ft (1.4 square m) and will produce more than 25
foot-Lamberts of screen brightness at a high contrast
(more than 150:1). That would be hard to equal with a
front-projection system in a large, open atrium and
impossible in a confined retail store with aisles piled
high with merchandise.
Although there have not been many demos of HDTV on
videowalls to date, the combination is a natural. By
using a long, rectangular stack of cubes (3 infinity 4
is ideal because the effective aspect ratio becomes 9
infinity 16), a true 1,920 infinity 1,080 HD signal can
be shown without pixel compression. At the correct
viewing distance (about 18 feet or 5.5 m for a 3
infinity 4 stack of 40 inch cubes), the illusion is
complete.
Oddly enough, most of the retail and arena markets
choose to feed plain, old-fashioned NTSC interlaced
video to their walls. The scan line artifacts and
jaggies so commonly associated with extreme close-up
views of NTSC do not seem to matter much because the
average viewer spends only a few minutes watching the
programming before moving on.
As a result, the majority of projection cubes sold
into these markets are garden-variety 15.75 kHz
interlaced displays with RGBS component inputs, although
some manufacturers now incorporate S-Video and even
composite connections. The RGBS input standard,
virtually unused anywhere else with interlaced monitors,
is a relic carried over from early analog video signal
processors.
The financial and command and control markets are a
different matter. Here, the emphasis is on matching
computer and workstation displays, so progressive-scan
cubes with VGA and higher resolution are preferred.
Viewers may spend several hours a day watching these
walls, so progressive-scan imaging is necessary to
reduce eye fatigue and preserve image detail. Some of
the sources feeding these walls are workstations with
1,280 infinity 1,024-pixel to 1,600 infinity 1,200-pixel
displays.
Two more issues in cube design are brightness and
color uniformity. With super-thin mullions and small
image detail, seamless transitions between individual
cubes are critical in data installations. The goal is to
achieve an image with uniformity characteristics
equivalent to that from a single projector, and it is
not always easy to pull off.
Brightness and color uniformity mismatches are not
always apparent to viewers of walls with fast-moving
video content, and we have the current generation of
professional film transfer colorists to thank for that.
Some commercials that play on retail walls have such
dominant shades of greens and blues that individual
cubes could be mismatched by a 1,000 degrees Kelvin, and
nine out of 10 potential customers would not see
anything amiss.
Has videowall technology hit a plateau? In terms of
resolution, it probably has. Although there is no reason
that a 1,280 infinity 1,024 DMD engine could not be
fitted to a projection cube (and that will probably
happen in the coming year), it does not bring any more
benefits to the table as part of a wall; there are just
not enough high-resolution signal sources available to
take full advantage of all those pixels.
As far as brightness goes, flat-matrix projection
cubes already exceed 30 foot-Lamberts (about 100
candelas/m square), which is more than enough
illumination for an indoor display under normal room
lighting. Image contrast on some projection cubes
exceeds 200:1, which is sufficient for typical wall
applications.
How about mass? Clever projection mirror designs have
made it possible to produce 50 inch CRT cubes that
require less than 30 inches of depth and DLP and LCD
cubes with footprints as small as 16 inches (406 mm).
Flat-matrix imaging has cut weights to less than 100
pounds (45 kg) for some 40 inch designs. It is hard to
imagine much more can be shaved off at this point in
time.
What will the next big advancement be in videowall
technology? The guess here is that plasma display panels
(PDPs) will grab the headlines if and when engineers
figure out a way to solve the contrary demands of
maintaining structural rigidity of the delicate glass
element while reducing the width of individual PDP
frames to a thin mullion.
Unlike videowall projection cubes, plasma displays
are undergoing huge leaps in performance every six
months. Although they are still not as bright as an LCD
or DLP projection cube (about 50% of the way there),
plasma panels already have one big advantage - wider
viewing angles (up to 160 degrees) with no hot-spot
problems. It will not be an easy task, but I will bet
that a 3 infinity 3 wall of 50 inch plasma panels with 1
inch (25.4mm) mullions, more than one million pixels of
resolution per individual panel, less than 5 inches (127
mm) of depth, and a total weight less than 1,000 pounds
(450 kg) will be extremely popular.
May 1, 2000 12:00 PM
Peter H. Putman
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